Final Assignment- Educational Games

Introduction 

The aim of the paper is to focus on reviewing an emerging technology that has the potential to support the distributed and open learning educational system. With the use of proper technologies and distributed courses it will become easy to enhance the educational system.  Distributed learning is referred to the multi-media method that helps in proper delivery of knowledge. The technology needs to be managed properly so that it can offer proper support towards the students. The educational video games are used within the educational field for the purpose of providing proper support towards the students.

About educational video games 

Distributed learning is referred to the multimedia method that is used for the purpose of gaining knowledge. This includes a web based instruction, streaming video conferencing, distance learning and face-to-face classroom time learning. This is a combination of electronic and traditional educational system. On the other hand open learning helps in getting proper control over the learning media. The educational video game technology is one of the emerging technologies that are integrated within the educational sector for providing better services. Educational video games are used for the purpose of providing proper educational facility towards the children. Educational video games are used for providing training towards the primary school children (Wang et al., 2017). There is a huge need to have proper implementation of educational video games within the organization so that it becomes easy to provide knowledge towards the students. It can be stated that with the help of educational video games it becomes easy to provide information for proper learning. There are several reasons behind integrating educational video games within a school. This includes enhancing the problem solving capabilities among the students.   Educational video game sales in creating self-confidence among the children as this helps in creating proper cognitive skills within the students.

For the purpose of excelling in educational fields, it is very much essential to love the method of learning. It has been observed that, student tends to gain more scores when they love the way teaching is provided towards the students. Thus with proper implementation of educational video games it will become easy to learn things. This will provide proper support towards the distributed and open learning education. With the use of this technology it is expected that the overall performance of the students can be enhanced.

Literature review 

Educational video games are introduced within the education system for the purpose of providing better interactive and cognitive way of learning towards the students. After evaluating the educational factors it can be stated that the impact of educational video game where is widely from children to children. Thus it is important for every parent and associate of the student to focus on how the technology is impacting the growth of the student. The educational video games are integrated with in distributed and open learning for the purpose of building a better future for the students. The major benefits that are offered with the use of educational video games are that it helps in increasing the child’s memory capacity and ensures that proper technology related knowledge has been obtained. In addition to these due to the interactive interface it becomes easy to gain better knowledge. The educational video games are designed in such a way that it can help in increasing the calculative mind of the students (Manero et al., 2015). This ensures that with proper knowledge and cognitive skills the students enhances their performance in the real life as well as in their studies. Besides this it has been observed that with the use of educational video games student tends to gain better simulation fluency among them.

It can be stated that with the efficient implementation of educational video games in school syllabus it becomes easy to reduce the overall burden on the teachers.  Children have the habit of learning new things with the help of proper learning medium (García-Redondo et al., 2017). There is several way of using distributed learning process as this offers huge features for providing educations. Educational game helps in enhancing the knowledge of the students. With the introduction of this technology it becomes easy to improve the problem-solving and strategic thinking among the students. It has been observed that maximum games required players or the user to utilize their strategic thinking for making a logical decision (Dedeaux & Hartsell, 2018). In certain games it also becomes very essential to have proper problem-solving capability so that they can make proper decision that will help in winning the game. Games are used for the purpose of attracting the students. Thus with the help of proper implementation of educational video games it will become easy to enhance the performance of the students. Hence it can be stated that with the use of effective technology, the learning process can be enhanced. The educational games are designed for the purpose of attracting the students. With proper evaluation it will become easy to have better knowledge.

Apart from this there are several situations where the children tend to get distracted from little things at the time of learning. This hampers the knowledge and learning method. Thus it is important for the teachers as well as for the parents to enhance their learning capabilities with the help of proper attention management (Chang et al., 2016). With the use of educational video games it can be stated that the attention of the students can be increased. While playing a game children tends to stay more focused and concentrated as compared to other way of learning. Thus it is stated that the use of efficient technology it becomes easy to provide proper support towards the distributed and open learning medium.

However there are certain drawbacks that can hamper education of the children. Thus it is important for parents and for the teachers to focus on the way video games are integrated within the education system. The limitation that arises with the use of educational video games includes the impact on student’s performance. There is a need to have proper control over the children activities. Beside this there is also a chance of increase in aggression and depression among the students due to less interaction in real life. The excessive use of technology can hamper the performance. Thus there is a need to have proper control over the activities. Apart from this, the health condition is one of the most important factors (Sánchez-Mena & Martí-Parreño, 2017). It has been observed that excessive use of technology can impact the mental and physical health of the students. Hence it can be stated that before implementing a technology it becomes essential to measure all the factors efficiently so that it can offer effective benefit towards the students.

Reason behind integrating Educational video games 

Educational video games as integrated within the education system for the purpose of improving the way knowledge is shared with the primary school children. It can be stated that educational video games can provide users benefit towards the students. This offers better support towards the distributed and open learning. The main reasons behind integrating the educational video game technology are discussed below:

  • Critical thinking:it has been observed that there is a need to have creative problem solving capabilities for succeeding in the educational sector.
  • Technical skills:The student technical skill gets in hands with the use of gaming technology. This helps in exploring different learning parts efficiently.
  • Real-world engagement: the real world engagement becomes a more efficient. The student gets more knowledge about the way problem needs to be resolved.
  • Accessibility: Offers huge accessibility and ensures that proper cognitive method is selected for gaining knowledge.
  • Knowledge: With the use interactive learning and efficient video learning it becomes easy to gain knowledge by the students.

Apart from this, it is important for every learning medium to restrict the use of educational games. It should be accessed with permission and under senior supervision so that it can be used in order to gain proper advantage.

Conclusion 

The paper has focused on evaluating the importance of emerging technologies in the field of distributed and open learning. Distributed and open learning or various initial part of education. This helps in providing proper knowledge through interactive mediums. The paper has focused on evaluating the benefits that are offered with the use of educational video games. Educational video games are the food to the interactive medium and to the efficient video games that are designed for attracting children. There are several ways through which educational video games support the learning process. The distributed and open learning can be benefitted with the use of proper video games. It is important for every learning medium to integrate proper educational video games platform so that it can offer and engage the students more efficiently. The paper has evaluated the entire details so that it becomes easy to understand the key support that is provided with the educational video games. . Hence it can be stated that with the use of efficient educational video games it becomes easy to provide education towards the children.

References

Chang, M., Evans, M. A., Kim, S., Norton, A., Deater-Deckard, K., & Samur, Y. (2016). The effects of an educational video game on mathematical engagement. Education and Information Technologies21(5), 1283-1297.

Dedeaux, T., & Hartsell, T. (2018). Comparison between two types of educational computer games. Simulation & Gaming49(6), 661-674.

García-Redondo, P., García, T., Areces, D., Garmen, P., & Rodríguez, C. (2017). Multiple intelligences and videogames: Intervention proposal for learning disabilities. IntechOpen: London, UK, 83-97.

Manero, B., Torrente, J., Serrano, Á., Martínez-Ortiz, I., & Fernández-Manjón, B. (2015). Can educational video games increase high school students’ interest in theatre?. Computers & education87, 182-191.

Sánchez-Mena, A., & Martí-Parreño, J. (2017). Teachers acceptance of educational video games: A comprehensive literature review. Journal of e-Learning and Knowledge Society13(2).

Wang, Y., Chen, A., Schweighardt, R., Zhang, T., Wells, S., Ennis, D. C., … & Wells, S. (2017). The nature of learning tasks and knowledge achievement: The role of cognitive engagement in physical education. European Physical Education Review25, 293-310.

 

 

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Introduction

In this assignment an analysis will be done over the difference between online educational content and openly licensed educational content. The open education resources provided by ‘Athabasca University’ have been analysed.  This university is providing free access of Journal articles, books and course material. The important features of EOR will be discussed in the assignment. The use of open education resources in personal and professional life will be highlighted.

Difference between online educational content and openly licensed educational content

OER provides the free education facilities to any member and there are not any charges or permission required to access the education facilities or resources for promoting the education and knowledge. Whereas openly licensed educational content required some permission and even charges to view the content of education (University, 2020).

Online educational resources provided by ‘Athabasca University’

OER provided by ‘Athabasca University’ like African Journals online, American Chemical Society Journal and other library scholars journals are easily available which can be used by students, researchers, teachers, professors and any other persons (Online, 2020).

Review of OER

All the journal articles provided by the ‘Athabasca University’ are very much relevant to the subject. The observation of the African Journals online is reviewed and the results are as follows:

Relevance

All the African Journals contain relevant information towards the subject. The highly relevant and to the point information is very useful for analysing any subject. It is very impossible to find irrelevant information in these journals because these are written by sophisticated and well-known authors (Rory McGreal, 2020).

Accuracy

The information provided by the African Journals is very accurate and easy to understand. Very accurate and exact information are provided by the resources of EOR. The accuracy of the information is guaranteed because of the high quality of authors (Online, 2020).

Authenticity

The information in the journals is authentic and correct which is highly useful for researchers. The information is very much reliable and taken from authentic sources (Online, 2020).

Usefulness

The information provided in the journals can be used by various purposes. Many students use the OER to improve their performance by gathering knowledge about different topics. These information is not only helpful for students but also very helpful for researchers, healthcare professionals and people belongs from various streams (I Sapire, 2011).

Advantage of OER in personal and professional life

The OER are highly useful in gathering knowledge about any topic which can be used for various purposes. Students use this information for their exams. Sometimes students use this information for making assignments; presentations and doing research work for their curriculum. Because of the credibility of the resources, these are highly useful for students and trainers for improving their technical and academic skills (I Sapire, 2011).

The information provided by OER is extremely useful for improving the personal life of a person. Knowledge of different sectors is very useful for the person because they can use this knowledge in their real life. These EOR are very much useful in my life because I applied this knowledge in my daily life (University, 2020).

For example: Knowledge related to various diseases and health played a very important role in maintaining the health in my daily life. Precautions and other important information related to health of the person can be applied in daily life to improve the health conditions of the life (Online, 2020).

I used this information in solving many problems of my business. I deal with a lot of challenges in my professional life but because of getting the information related to each and every topic on EOR, I enabled to solve the problems related to my profession (I Sapire, 2011).

I realised that even in personal life, the answers of some crucial question may be found in the resources of EOR which is extremely important to enhance various skills and knowledge in day to day activities of the life which is very useful in improving the quality of life of a person (Chen, 2010).

These EOR are very useful in improving the technical knowledge of the person. I use the information in my professional life related to my business. If any problem arises in my profession, I used this information in solving my problems (A Adams, 2013).

Conclusion

The OER provided by various institutions are very much useful for the professional and personal life of a person. I realised that these sources are very much useful not only for academic purpose but also for professional life of a person. I used this information to perform better in my professional life. Technical knowledge gathered by these resources in different domains is very much credible and useful in solving many queries related to my profession. Moreover, I gathered a lot of technical, academic and communication skills after reading and understanding various sources of EOR.