Final Assignment- Educational Games

Introduction 

The aim of the paper is to focus on reviewing an emerging technology that has the potential to support the distributed and open learning educational system. With the use of proper technologies and distributed courses it will become easy to enhance the educational system.  Distributed learning is referred to the multi-media method that helps in proper delivery of knowledge. The technology needs to be managed properly so that it can offer proper support towards the students. The educational video games are used within the educational field for the purpose of providing proper support towards the students.

About educational video games 

Distributed learning is referred to the multimedia method that is used for the purpose of gaining knowledge. This includes a web based instruction, streaming video conferencing, distance learning and face-to-face classroom time learning. This is a combination of electronic and traditional educational system. On the other hand open learning helps in getting proper control over the learning media. The educational video game technology is one of the emerging technologies that are integrated within the educational sector for providing better services. Educational video games are used for the purpose of providing proper educational facility towards the children. Educational video games are used for providing training towards the primary school children (Wang et al., 2017). There is a huge need to have proper implementation of educational video games within the organization so that it becomes easy to provide knowledge towards the students. It can be stated that with the help of educational video games it becomes easy to provide information for proper learning. There are several reasons behind integrating educational video games within a school. This includes enhancing the problem solving capabilities among the students.   Educational video game sales in creating self-confidence among the children as this helps in creating proper cognitive skills within the students.

For the purpose of excelling in educational fields, it is very much essential to love the method of learning. It has been observed that, student tends to gain more scores when they love the way teaching is provided towards the students. Thus with proper implementation of educational video games it will become easy to learn things. This will provide proper support towards the distributed and open learning education. With the use of this technology it is expected that the overall performance of the students can be enhanced.

Literature review 

Educational video games are introduced within the education system for the purpose of providing better interactive and cognitive way of learning towards the students. After evaluating the educational factors it can be stated that the impact of educational video game where is widely from children to children. Thus it is important for every parent and associate of the student to focus on how the technology is impacting the growth of the student. The educational video games are integrated with in distributed and open learning for the purpose of building a better future for the students. The major benefits that are offered with the use of educational video games are that it helps in increasing the child’s memory capacity and ensures that proper technology related knowledge has been obtained. In addition to these due to the interactive interface it becomes easy to gain better knowledge. The educational video games are designed in such a way that it can help in increasing the calculative mind of the students (Manero et al., 2015). This ensures that with proper knowledge and cognitive skills the students enhances their performance in the real life as well as in their studies. Besides this it has been observed that with the use of educational video games student tends to gain better simulation fluency among them.

It can be stated that with the efficient implementation of educational video games in school syllabus it becomes easy to reduce the overall burden on the teachers.  Children have the habit of learning new things with the help of proper learning medium (García-Redondo et al., 2017). There is several way of using distributed learning process as this offers huge features for providing educations. Educational game helps in enhancing the knowledge of the students. With the introduction of this technology it becomes easy to improve the problem-solving and strategic thinking among the students. It has been observed that maximum games required players or the user to utilize their strategic thinking for making a logical decision (Dedeaux & Hartsell, 2018). In certain games it also becomes very essential to have proper problem-solving capability so that they can make proper decision that will help in winning the game. Games are used for the purpose of attracting the students. Thus with the help of proper implementation of educational video games it will become easy to enhance the performance of the students. Hence it can be stated that with the use of effective technology, the learning process can be enhanced. The educational games are designed for the purpose of attracting the students. With proper evaluation it will become easy to have better knowledge.

Apart from this there are several situations where the children tend to get distracted from little things at the time of learning. This hampers the knowledge and learning method. Thus it is important for the teachers as well as for the parents to enhance their learning capabilities with the help of proper attention management (Chang et al., 2016). With the use of educational video games it can be stated that the attention of the students can be increased. While playing a game children tends to stay more focused and concentrated as compared to other way of learning. Thus it is stated that the use of efficient technology it becomes easy to provide proper support towards the distributed and open learning medium.

However there are certain drawbacks that can hamper education of the children. Thus it is important for parents and for the teachers to focus on the way video games are integrated within the education system. The limitation that arises with the use of educational video games includes the impact on student’s performance. There is a need to have proper control over the children activities. Beside this there is also a chance of increase in aggression and depression among the students due to less interaction in real life. The excessive use of technology can hamper the performance. Thus there is a need to have proper control over the activities. Apart from this, the health condition is one of the most important factors (Sánchez-Mena & Martí-Parreño, 2017). It has been observed that excessive use of technology can impact the mental and physical health of the students. Hence it can be stated that before implementing a technology it becomes essential to measure all the factors efficiently so that it can offer effective benefit towards the students.

Reason behind integrating Educational video games 

Educational video games as integrated within the education system for the purpose of improving the way knowledge is shared with the primary school children. It can be stated that educational video games can provide users benefit towards the students. This offers better support towards the distributed and open learning. The main reasons behind integrating the educational video game technology are discussed below:

  • Critical thinking:it has been observed that there is a need to have creative problem solving capabilities for succeeding in the educational sector.
  • Technical skills:The student technical skill gets in hands with the use of gaming technology. This helps in exploring different learning parts efficiently.
  • Real-world engagement: the real world engagement becomes a more efficient. The student gets more knowledge about the way problem needs to be resolved.
  • Accessibility: Offers huge accessibility and ensures that proper cognitive method is selected for gaining knowledge.
  • Knowledge: With the use interactive learning and efficient video learning it becomes easy to gain knowledge by the students.

Apart from this, it is important for every learning medium to restrict the use of educational games. It should be accessed with permission and under senior supervision so that it can be used in order to gain proper advantage.

Conclusion 

The paper has focused on evaluating the importance of emerging technologies in the field of distributed and open learning. Distributed and open learning or various initial part of education. This helps in providing proper knowledge through interactive mediums. The paper has focused on evaluating the benefits that are offered with the use of educational video games. Educational video games are the food to the interactive medium and to the efficient video games that are designed for attracting children. There are several ways through which educational video games support the learning process. The distributed and open learning can be benefitted with the use of proper video games. It is important for every learning medium to integrate proper educational video games platform so that it can offer and engage the students more efficiently. The paper has evaluated the entire details so that it becomes easy to understand the key support that is provided with the educational video games. . Hence it can be stated that with the use of efficient educational video games it becomes easy to provide education towards the children.

References

Chang, M., Evans, M. A., Kim, S., Norton, A., Deater-Deckard, K., & Samur, Y. (2016). The effects of an educational video game on mathematical engagement. Education and Information Technologies21(5), 1283-1297.

Dedeaux, T., & Hartsell, T. (2018). Comparison between two types of educational computer games. Simulation & Gaming49(6), 661-674.

García-Redondo, P., García, T., Areces, D., Garmen, P., & Rodríguez, C. (2017). Multiple intelligences and videogames: Intervention proposal for learning disabilities. IntechOpen: London, UK, 83-97.

Manero, B., Torrente, J., Serrano, Á., Martínez-Ortiz, I., & Fernández-Manjón, B. (2015). Can educational video games increase high school students’ interest in theatre?. Computers & education87, 182-191.

Sánchez-Mena, A., & Martí-Parreño, J. (2017). Teachers acceptance of educational video games: A comprehensive literature review. Journal of e-Learning and Knowledge Society13(2).

Wang, Y., Chen, A., Schweighardt, R., Zhang, T., Wells, S., Ennis, D. C., … & Wells, S. (2017). The nature of learning tasks and knowledge achievement: The role of cognitive engagement in physical education. European Physical Education Review25, 293-310.

 

 

showcase post

Introduction

In this assignment an analysis will be done over the difference between online educational content and openly licensed educational content. The open education resources provided by ‘Athabasca University’ have been analysed.  This university is providing free access of Journal articles, books and course material. The important features of EOR will be discussed in the assignment. The use of open education resources in personal and professional life will be highlighted.

Difference between online educational content and openly licensed educational content

OER provides the free education facilities to any member and there are not any charges or permission required to access the education facilities or resources for promoting the education and knowledge. Whereas openly licensed educational content required some permission and even charges to view the content of education (University, 2020).

Online educational resources provided by ‘Athabasca University’

OER provided by ‘Athabasca University’ like African Journals online, American Chemical Society Journal and other library scholars journals are easily available which can be used by students, researchers, teachers, professors and any other persons (Online, 2020).

Review of OER

All the journal articles provided by the ‘Athabasca University’ are very much relevant to the subject. The observation of the African Journals online is reviewed and the results are as follows:

Relevance

All the African Journals contain relevant information towards the subject. The highly relevant and to the point information is very useful for analysing any subject. It is very impossible to find irrelevant information in these journals because these are written by sophisticated and well-known authors (Rory McGreal, 2020).

Accuracy

The information provided by the African Journals is very accurate and easy to understand. Very accurate and exact information are provided by the resources of EOR. The accuracy of the information is guaranteed because of the high quality of authors (Online, 2020).

Authenticity

The information in the journals is authentic and correct which is highly useful for researchers. The information is very much reliable and taken from authentic sources (Online, 2020).

Usefulness

The information provided in the journals can be used by various purposes. Many students use the OER to improve their performance by gathering knowledge about different topics. These information is not only helpful for students but also very helpful for researchers, healthcare professionals and people belongs from various streams (I Sapire, 2011).

Advantage of OER in personal and professional life

The OER are highly useful in gathering knowledge about any topic which can be used for various purposes. Students use this information for their exams. Sometimes students use this information for making assignments; presentations and doing research work for their curriculum. Because of the credibility of the resources, these are highly useful for students and trainers for improving their technical and academic skills (I Sapire, 2011).

The information provided by OER is extremely useful for improving the personal life of a person. Knowledge of different sectors is very useful for the person because they can use this knowledge in their real life. These EOR are very much useful in my life because I applied this knowledge in my daily life (University, 2020).

For example: Knowledge related to various diseases and health played a very important role in maintaining the health in my daily life. Precautions and other important information related to health of the person can be applied in daily life to improve the health conditions of the life (Online, 2020).

I used this information in solving many problems of my business. I deal with a lot of challenges in my professional life but because of getting the information related to each and every topic on EOR, I enabled to solve the problems related to my profession (I Sapire, 2011).

I realised that even in personal life, the answers of some crucial question may be found in the resources of EOR which is extremely important to enhance various skills and knowledge in day to day activities of the life which is very useful in improving the quality of life of a person (Chen, 2010).

These EOR are very useful in improving the technical knowledge of the person. I use the information in my professional life related to my business. If any problem arises in my profession, I used this information in solving my problems (A Adams, 2013).

Conclusion

The OER provided by various institutions are very much useful for the professional and personal life of a person. I realised that these sources are very much useful not only for academic purpose but also for professional life of a person. I used this information to perform better in my professional life. Technical knowledge gathered by these resources in different domains is very much credible and useful in solving many queries related to my profession. Moreover, I gathered a lot of technical, academic and communication skills after reading and understanding various sources of EOR.

Forth reflection

Identify three concepts, ideas, or issues you think are the most important and explain why?

The three main important components are communication framework, motivation and disabilities. However in communication framework the process is to publish some essential components of publicity and accessible language (Scott & Bruno, 2018). Thus in the module some of the pivotal ideas comprise of three dimensions of inclusive design framework in public blogs. Hence it can be analyzed that there are ways to encapsulate the essential ideas on social media like Instagram and Twitter. However these public figures of emergent ideas have catered us in assisting the gauge of ideas to resonate and understand by the inclusive design community.

On the other hand in case of motivation it can be observed from the weekly reading that the system of research, market, mechanism and education are of value exchange and are structured on the basis of delivery and complexity (Al-Azawei Serenelli & Lundqvis, 2016). This however results in vicious cycle of disparity for the people who does not respond to the average or majority d also results in harmful blinds spots as we are navigated in the increasing unpredictable or majority. With the emergence of the existing structures which can be triggered is ascendant of emerging technologies, the responsibility comes of the field to design heighted role to play in the pervasive pattern.

Lastly the concept of prescriptive technology is the last concept which tends to be most important because this concept caters to encapsulate the unease with the modern techno-deterministic narratives.

Identify two concepts, issues, or ideas you are having difficulty understanding

The three areas where I am facing difficulty to understand are firstly the challenges to inclusive design in higher education because the design ends with too many impacts and lessons from the formal education. It creates a challenge for the century old traditions, assumptions and implicit conventions. There are reasons of high power hierarchy which creates an inclusive in higher learning and makes it reflexive (Thomas et al., 2015). On the other hand the second challenge which I am facing to understand is the concept of imaginaries. When the trump administration gained its office was actually dismayed by the regression in education policy and the apparent polarity in view to education. Lastly, the concept of three dimensional applied of learning was also difficult to understand. However this module had aimed to engage a number of things like advisory meetings, colloquia, consultants and many more regarding their future employment. This made me worried that the students are not prepared and will be unemployed in future (Rao, 2015). On the other hand it can also be said that we have demoted many attributes of many aspects of education that can create value in future. This study takes into account the complex adaptive system which is evolving in the society.

 Pose one question in relation to universal design that was not addressed in this module.

That one question which was not mentioned in the module is regarding the basic seven principles of the universal design.

Reference

Al-Azawei, A., Serenelli, F., & Lundqvist, K. (2016). Universal Design for Learning (UDL): a content analysis of peer reviewed journals from 2012 to 2015. Journal of the Scholarship of Teaching and Learning, 16(3), 39-56.

Rao, K. (2015). Universal design for learning and multimedia technology: Supporting culturally and linguistically diverse students. Journal of Educational Multimedia and Hypermedia24(2), 121-137.

Scott, L. A., & Bruno, L. (2018). Universal design for transition: A conceptual framework for blending academics and transition instruction. The Journal of Special Education Apprenticeship7(3), 1.

Thomas, C. N., Van Garderen, D., Scheuermann, A., & Lee, E. J. (2015). Applying a universal design for learning framework to mediate the language demands of mathematics. Reading & Writing Quarterly31(3), 207-234.

third reflection

Introduction

Technology has brought about a lot of significant changes in the human society. One of the fields which has undergone a rapid change is that of education. Education involve the flow of information and knowledge from the teachers to the students in an oral manner (Harasim, 2017). The purpose of this paper is to understand the changed face of education and how the aspect of technology has helped the students to become more effective in imbibing the knowledge shared.

Discussion

With the advent of technology in the twenty first century, many online learning courses have been introduced (Bates, 2020). The purpose of such courses is to provide more knowledge and information to the students, during the time when they do not have access to a physical teacher.

One of the platforms from where knowledge can be gained is that of Twitter. The field of social media platform has gained considerable significance in the globalized world of today. Twitter has emerged to be one of the dominating platform in social media. It provides information to its users about the occurrences in the globe. The real time feed to the individuals acts as a bonus. This has helped me significantly to be aware about the worldly occurrences and substantiate them with the knowledge which I have acquired from the formal textbooks (Crosslin & al., 2020). In this context, it needs to be noted that unless the theories are complemented with practical knowledge, the learning of the students is not complete.

This aspect of learning can be correlated with the use of videos. The audio visual aids enable the students to see in front of them the knowledge which is to be learnt (Stephenson, 2018). The use of videos is encouraged in the field of education as it helps the children to memorize the subjects in a faster and efficient manner.

Another field which has gained wide spread significance is that of open educational research (Harasim, 2017). Many individuals of the society are unable to pay for their formal education such as me. In this regard, the governments of various countries and several non-governmental organizations have come forward to ensure the flow of knowledge to every individual of the society. The open educational services has helped me and other students of the community to find the material from where we can acquire knowledge (Harasim, 2017).

This can be correlated with the aspect of humanization of online learning. The entire endeavour of the society to provide the relevant materials to the needy people of the community is an act of welfare and therefore, stems from humanity (Stephenson, 2018). It would contribute to the growth and development of the human community as a whole and as individual members of the society.

Conclusion

In conclusion, it can be observed that the field of technology has been able to revolutionize the sphere of education. Nowadays, the student community have a lot of various sources from where they can obtain knowledge. Thus, they are not confined only to books and articles.

References:

Bates, A. (2020). Chapter 7: Understanding technology in education. Retrieved 2 March 2020, from https://via.hypothes.is/https://pressbooks.bccampus.ca/teachinginadigitalagev2/part/chapter-8-understanding-technology/

Crosslin, M., & al., e. (2020). Chapter 5: Effective Practices. Retrieved 2 March 2020, from https://via.hypothes.is/https://uta.pressbooks.pub/onlinelearning/chapter/chapter-5-effective-practices/

Harasim, L. (2017). Learning theory and online technologies. Routledge.

Stephenson, J. (Ed.). (2018). Teaching & learning online: new pedagogies for new technologies. Routledge.

second reflection

The difference between the online educational content and openly licensed educational content are:

OER or the open educational resources are the ones where the information is free and the users do not really need any kinds of permission to view the information. On the other hand the online educational content is the one that is often available in a certain amount (Tian, 2016). In other words the information is always not available in a proper amount and the users may not have the permission to view the entire information (oerafrica.org. 2020). There is also a chance that the information that is available in the OER is authentic than in comparison to the ones that are found in the other online educational content.

 

OER Africa is one of the useful tutorials that have actually helped in understanding about the step by step process that will be helping in understanding about the right ways of using the information that is available. The evaluation process is as follows-

Relevance

There is enough relevance because they try to fulfill the objective like to bridge the gap between different countries and colleges.

Accuracy

The information available is accurate and also there is no spelling errors or any errors in grammar. The information taught is about many authentic aspects like educational technology, Indigenization and also many other such useful aspects

Production quality

The design of the site is done in proper manner and also it enhances the overall look of the site and students will be getting attracted towards studying the content from this site (bccampus.ca. 2020).

The audio have been developed in a proper way and the students will be getting attracted to the same.

 Accessibility

This is accessible as the students can easily read the content from the website and the content is written in the form of document (.doc).

Interactivity

The content encourages active learning and also students will be encouraged as they will be able to appear for the assignments and the questions.

Licensing

The information available is totally reusable as the students can use the same for writing their assignments several times. Active learning is encouraged because students can also carry on a proper group study (Gough, Giffen & Woodward, 2018).

I will be using this in a step by step process in my future life. I feel that this will surely be of a great help in my professional work. This is because I will be able to use a step by step method in order to understand the ways in which I will be able to use the information from the OER and then be able to make sure that this is being incorporated in my own researches and also in all the professional works that I am undertaking. I will also be able to make sure that I am not making use of any unauthentic or wrong information in my work. It is for this reason that I will always make use of the open and freely available   information that I will be getting from using the open educational resources.

 

 

 

 

References

bccampus.ca. (2020). Bccampus.ca. Available from-https://bccampus.ca/2019/02/19/canada-oer-group-2019-update/

Gough, C. M., Giffen, C., & Woodward, T. (2018, December). NEON Data in the Classroom: An Open Education Resource for Enhancing Understanding of Terrestrial Carbon Cycling Processes Across Scales. In AGU Fall Meeting Abstracts.

oerafrica.org. (2020). Oerafrica.org. Available from-https://www.oerafrica.org/book/welcome

Tian, H. (2016). Research on the Influence Factors of Building China’s Adult Education System under the Open Education Resource Perspective. DEStech Transactions on Social Science, Education and Human Science, (isetem).

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